tag:blogger.com,1999:blog-1646163054327608765.post2968171134816959552..comments2023-10-30T09:58:01.179-04:00Comments on Tankards & Broadswords: TnB RPG: CombatJack Badelairehttp://www.blogger.com/profile/10932441028544500024noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-1646163054327608765.post-21518205791683323472010-03-26T10:41:03.858-04:002010-03-26T10:41:03.858-04:00Thanks for the positive feedback guys!
@Dagda:
I...Thanks for the positive feedback guys!<br /><br />@Dagda:<br /><br />I know what you mean. Two alternatives that'll make it into the Core Rules:<br /><br />1. Make reflexes checks as usual, but just apply them to every combat round, and don't re-roll them every round.<br /><br />2. Make one 2d roll for each side - PCs and Bad Guys - and apply everyone's Reflexes rating to that result. Coin Flip for ties between good guys and bad guys, parties on their own sides can decide amongst themselves who goes first on a tie.<br /><br />This is just one of those issues that'll have to get hammered out during playtesting, I'm guessing.Jack Badelairehttps://www.blogger.com/profile/10932441028544500024noreply@blogger.comtag:blogger.com,1999:blog-1646163054327608765.post-20440902162921873492010-03-26T07:15:12.559-04:002010-03-26T07:15:12.559-04:00If the playtests lead you to conclude that players...If the playtests lead you to conclude that players rolling initiative every round is a bit much, one alternative could be:<br /><br />1-When you roll initiative, you only use the result if it's higher than your current score.<br />2-Rolling initiative is optional and counts the same as moving about 6 meters.<br />3-Your initiative starts at 0, and something or things (maybe rolling a natural 2, getting severe negative balance on a check or even just getting hit) can cause it to be knocked back down to 0.<br /><br />Having written this, I'm not sure that it'd actually simplify things much, but hey. At any rate, I definitely like the approach you've sued here.Dagda (Brooks Harrel)https://www.blogger.com/profile/12719198062375441018noreply@blogger.comtag:blogger.com,1999:blog-1646163054327608765.post-41171205771624814962010-03-25T15:39:07.166-04:002010-03-25T15:39:07.166-04:00I really dig your combat rules, simple - straight ...I really dig your combat rules, simple - straight forward - and fun (well it sounds fun anyway).Mike D.https://www.blogger.com/profile/13199531732115178349noreply@blogger.comtag:blogger.com,1999:blog-1646163054327608765.post-44885955080019231872010-03-25T13:27:57.822-04:002010-03-25T13:27:57.822-04:00This looks really neat, I like the way it's he...This looks really neat, I like the way it's headed. It's a great relief to see a traditional-style fantasy game being developed that isn't a retroclone. <br /><br />Very much keeping an eye on this!Chris McDowallhttps://www.blogger.com/profile/11717684225248546716noreply@blogger.com