Here's an interesting LiveJournal post from Douglas Cohen, assistant editor to Realms of Fantasy magazine. He talks about the genre of Sword & Sorcery fantasy, and notes that while there has been a resurgence in the older works being republished, he hasn't seen, at least in the last 20-25 years, anything really new or ground-breaking come into the genre. He goes to some length to note that a resurgence of interest does not equal a "Renaissance" in the sub-genre, despite what some fans of the genre have been saying.
I think some of this can parallel the whole "Old School Gaming Renaissance" discussion. While I think there is good material being produced now, and thus doesn't entirely fall into the same problem as Cohen puts S&S fiction in, it should be important to note that for it to really "count", new material needs to be carrying things forward, into new directions but with the same spirit. Because of this, I tend to (and I'm sure I'll get squawked at for this) rate a game like Castles & Crusades higher up on the "Renaissance-Worthy" scale as opposed to something like OSRIC, which is, in my mind, little more than a retyping of the old 1E material, and thus, nothing really new. And the same can be applied to Labyrinth Lord and the other retro-clones - if all you're doing is "cloning" an old game, are you really doing something new, or just putting it in a prettier package?
One thing that I think does merit a lot of praise is Fight On!, and I'm not just saying that because I've got an article published in the latest issue. It's because it's all new material, and it's not just one little adventure published somewhere on the web, or a little-seen netbook of spells floating around - it's a whole new initiative.
So to conclude, don't think I'm belittling the efforts of the Old School Renaissance folks, but rather offering the aforementioned LJ posting and my comments as a caution that a Renaissance isn't just a resurgence of interest - it's a rebirth and renewal of old ideas melding with new creations.
I think some of this can parallel the whole "Old School Gaming Renaissance" discussion. While I think there is good material being produced now, and thus doesn't entirely fall into the same problem as Cohen puts S&S fiction in, it should be important to note that for it to really "count", new material needs to be carrying things forward, into new directions but with the same spirit. Because of this, I tend to (and I'm sure I'll get squawked at for this) rate a game like Castles & Crusades higher up on the "Renaissance-Worthy" scale as opposed to something like OSRIC, which is, in my mind, little more than a retyping of the old 1E material, and thus, nothing really new. And the same can be applied to Labyrinth Lord and the other retro-clones - if all you're doing is "cloning" an old game, are you really doing something new, or just putting it in a prettier package?
One thing that I think does merit a lot of praise is Fight On!, and I'm not just saying that because I've got an article published in the latest issue. It's because it's all new material, and it's not just one little adventure published somewhere on the web, or a little-seen netbook of spells floating around - it's a whole new initiative.
So to conclude, don't think I'm belittling the efforts of the Old School Renaissance folks, but rather offering the aforementioned LJ posting and my comments as a caution that a Renaissance isn't just a resurgence of interest - it's a rebirth and renewal of old ideas melding with new creations.