tag:blogger.com,1999:blog-1646163054327608765.post3708643662559208997..comments2023-10-30T09:58:01.179-04:00Comments on Tankards & Broadswords: Why GURPS is an Old School GameJack Badelairehttp://www.blogger.com/profile/10932441028544500024noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-1646163054327608765.post-44357821403616451562008-05-22T04:48:00.000-04:002008-05-22T04:48:00.000-04:00Then there's the brilliant Dungeon Fantasy series ...Then there's the brilliant <A HREF="http://www.sjgames.com/gurps/books/dungeonfantasy/" REL="nofollow">Dungeon Fantasy</A> series for 4e GURPS. They do a terrific job of taking GURPS and turning it into something very, very Classic D&D like. <BR/><BR/>Highly recommended!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1646163054327608765.post-59008220411526671322008-05-21T16:31:00.000-04:002008-05-21T16:31:00.000-04:00Robert, I was even thinking that myself. For thos...Robert, I was even thinking that myself. For those people adverse to "skill-based systems", you can simply have a set of "class-based actions" which default to Attribute -5. You have to buy "levels" of each class, each "level" costing 10 CP, and each "level" raises the rating level by one point, so a "Level 1 Fighter" with a DX of 10 would have Broadsword Skill of 6, while a "Level 5 Fighter" with the same DX would have a Broadsword skill of 10, and so on and so forth. It's one of the things the new GURPS 4E "Powers" books is supposed to get into - you could just put together power packages that the PC buys up at each level to advance in ability, etc..<BR/><BR/>All sorts of crazy stuff you can do with GURPS...Jack Badelairehttps://www.blogger.com/profile/10932441028544500024noreply@blogger.comtag:blogger.com,1999:blog-1646163054327608765.post-66216721582380807182008-05-21T16:02:00.000-04:002008-05-21T16:02:00.000-04:00Make some templates and you can make character bui...Make some templates and you can make character building even faster.<BR/><BR/>Extend the idea of templates, and you could build classes with levels. e.g. First-level costs <I>x</I> CP and starts you with these ads and skills. Second-level costs <I>y</I> additional CP and advances you to these skills.<BR/><BR/>Now rename CP to XP...<BR/><BR/>(^_^)Roberthttps://www.blogger.com/profile/16733274876782876659noreply@blogger.comtag:blogger.com,1999:blog-1646163054327608765.post-75678462074514734852008-05-21T14:42:00.000-04:002008-05-21T14:42:00.000-04:00I cherish my collection of 3rd Edition source book...I cherish my collection of 3rd Edition source books (and even the rules themselves though they rarely see use). Some of the best material for gaming you can find. <BR/><BR/>I still have the Man-To-Man combat supplement that preceded GURPS. Some good ol' school pit fights were had with that little book.Mike D.https://www.blogger.com/profile/13199531732115178349noreply@blogger.comtag:blogger.com,1999:blog-1646163054327608765.post-33227973044776389232008-05-21T12:51:00.000-04:002008-05-21T12:51:00.000-04:00Good write-up. GURPS is a great game if you want a...Good write-up. GURPS is a great game if you want a more simulationist system than D&D. We use it for our ongoing WWII campaign where it's deadly combat and thorough skill system enforces the playstyle perfectly. Mind you, we've used it for Conan-style S&S before, and had a blast. <BR/><BR/>Even if you're not likely to be playing GURPS, the third edition sourcebooks are probably the best RPG source material ever made - full of tonnes of fluffy information that's perfect for campaign building.Anonymousnoreply@blogger.com