Monday, February 13, 2012

Tankards & Broadswords RPG: Revisiting the Mess

Looking at my Google Doc page for the T&B core rules, it tells me I've not done anything to the rules in a year and a half.  I have put together "Quick Start" pages, and I hope this week to do a little playtesting; a couple of players are going to make characters and take a tour through a small tomb to do a bit of grave-robbing.  Fun times for all concerned, no doubt.

Off and on, I've worked on this rules set in one form or another for close to 10 years.  I know I'm terrible at finishing anything, but I'm feeling renewed motivation these days.  My hope is to create the rules set so that, at least in one version, it is available as a Kindle e-book that is well-indexed and interactive enough so that a reader can move around from one section to the other without much fuss.  This is actually a lot easier in a touch reader like the iPad, where you can just tap a hyperlink to follow through.  I don't know if this will be a successful experiment or not, but I think it is worth persuing; e-books are definitely here to stay, and I think it is possible and advantageous to produce a RPG book as a Kindle-style e-book.

I'm not sure when I'll have an update; hopefully next week I can discuss how the playtesting went and what lessons came about from the session.


Rob Lang said...

I've been debating this problem with Emmett (Onix), who writes the Artefact free RPG. We've been having terrible motivational problems to finish things off. There are some techniques I use to keep myself going, so I might write those up in a guide.

Jack Badelaire said...

Rob, sounds like a great idea.

I'm definitely one of those 9/10ths people; I get something ALMOST accomplished, and then analysis paralysis kicks in, my attention wanders, I pick at it like an old scab, and it just sort of sits in the corner and glowers at me occasionally.

That I don't really have the time or the player base for consistent tabletop gaming doesn't help matters. Back perhaps a decade ago I had a lot more "engaged" gamers to try new things out with and get feedback from; these days it's mostly "can we play that thing where I get to hit stuff with an axe and get drunk?"

Baby steps, baby steps.

Runjikol said...

I can empathize. It took me 17 years to finish my first novel. Have to say it was worth it - just for the satisfaction of finishing.

Whilst you draw breath it is not over!