
Second, I need to come up with a good scenario. Something that will test the system but won't overly tax the players' ability to understand the rules. I'm considering a fantasy scenario, but honestly that might just take up time getting their head into what's going on rather than playing the adventure and learning the system. A historical or modern game might be fun, but then the magic can't really play into it unless it's a "fantastical history" game. One thought that has crossed my minds is a Heroic Greek era adventure similar to Jason & the Argonauts (and no, I haven't seen the remake, and yes, I'm sure I will at some point). Fight some monsters, sail the seas, take on a wizard or some crap like that.
Third, one thing I want to do to prepare for the playtest is to create a "cheat sheet" for the game that's short enough to go on the back of the character sheet. It'll have to fit on one 8.5" x 11" sheet of paper, landscape layout. Here's the current version of the character sheet:

2 comments:
CONGRATULATIONS!! Wow, that is fantastic news! I'm really looking forward to hearing how it goes and what you learn from your play testing!
Good luck!
Well done, old chap! A great big milestone passed there. Keep us posted on your progress.
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