Thinking back, I have been pondering the notion of "homebrew" role-playing game systems since I started gaming around 1993. I don't remember the specifics, but I do remember getting the "Amazing Engine" universal RPG system from TSR around that time, and it was my first real exposure to what you might consider a "generic" role-playing game system, one that kept a stable core but could be adapted to meet the needs of most any genre.
Later on in college during the mid- to late '90s, I would often pick up interesting one-off RPGs at the local gaming store and read through them, pondering their mechanics and feeling the beginnings of an interest in designing my own game. In fact, around 1999-2000 I did begin serious work on my own simple gaming engine, one I called SCORE (Suitable for Creating the Optimum Role-playing Experience). There were a couple of early versions that used a 2d10 bell-curve, one of which I used to run a 1920s-era horror game that went for a few sessions until I decided to switch setting gears, and baited the party into a TPK (Total Player Kill - I wiped out the entire party).
Eventually this crime against humanity was forgiven, and I ran a couple of fantasy campaigns with a new incarnation of SCORE, one that used a Rolemaster-esque d100 + rating system. Those games actually went quite well, and we had a lot of fun playing right up to around the end of 2002. I still have most of my notes for those games, along with character sheets, and I still think the system works, at least for a game written at the turn of the century. It's not the sort of system I'd use more than a decade later, but I think it worked well enough.
Soon after that game came and went by the wayside, I decided to work on a game with a very strong "Sword & Sorcery" bent, originally named "Legends of Blood and Iron". This game had a lot of good heart, and a lot of flavor to it, but I think mechanically it was a bit of a mess. The world-building portion of the game, and the discussion of what made up a proper S&S campaign, it still I think relevant, and perhaps one day I will dig a few gems out of the work. This was also around the time I found and devoured Ron Edwards' Sorcerer and Sword, a supplement for his Sorcerer RPG. I have no love for the core product, but his supplement is, in my mind, the single best treatise on "Sword & Sorcery" role-playing games I've ever seen.
Over the many intervening years, I have tinkered with a myriad of RPG designs and concepts. I've run a few one-shots here and there to test one mechanic or another, but nothing done with enough time and substance to form any true window into whether or not a specific whole rules set "works" or doesn't work - in short, nor real formal playtesting beyond one or two sessions. I've probably achieved "80%" finished on whatever it is the Tankards & Broadswords RPG might one day be, but that last twenty percent is a real bitch.
The more I think about it, the more I wonder about this RPG publishing malaise. For several years now, the urge to design a game and run a campaign was supplanted by my writing career, which - lets be honest - pays far better than I would ever imagine an RPG might pay. On the other hand, after spending so much cumulative time working towards the nebulous goal of releasing my own RPG - a goal that is easier to achieve than ever, thanks to all the print-on-demand and self-publishing options out there right now - I find it somewhat vexing that I can't approach the goal of writing and publishing an RPG with the same assertiveness that I can approach writing a novel or short story. If I can write a book that gets read by multiple thousands of complete strangers, why can't I write a RPG that might wind up in the hands of - let's be realistic - a few dozen?
Maybe it is because while the majority of readers are just that - readers - who zip through a book once and basically give it a thumbs up or a thumbs down, I find that many - if not most - RPG players are constant rules tinkerers, and obsess over almost any aspect of a game. Only a small handful of readers are ever going to pick over any one of my novels to the degree that MOST gamers would pick over a game. So, I feel, the inevitable level of scrutiny - as well as their natural inclination to say "well, if *I* designed this game, I think XYZ should have been ABC..." - keeps me from pulling the trigger.
I don't know. As I type this, I ponder the writing of a small, specific RPG premise. I think that would be the best way to start. From there, if the idea was interesting and well-received, maybe it'd give me more confidence to tackle a larger, more interesting project. It would be a shame to never have a formal sharing of all this idea fodder, but at the same time, there's a right way and a wrong way to do all that, so I need to pick and choose my battlefield carefully, so to speak.
Showing posts with label LBI. Show all posts
Showing posts with label LBI. Show all posts
Tuesday, August 11, 2015
Wednesday, March 26, 2008
Legends of Blood & Iron: A Cautionary Tale
Back in and around late 2002, after I had used my first major homebrew RPG for two short adventure arcs and two full-blown campaigns (one of which, the "Year of the Blood Wolf" Campaign, I consider the best campaign I've ever GMed), I began to work on another gaming system, one that was more rules-light and designed specifically with a certain genre in mind - swords & sorcery fantasy role-playing - rather than my first game's "generic" system design.
At the time I was developing this RPG, I was working with the name "Legends of Steel". If one does a Google search for the "Legends of Steel RPG", one will find a game by that name...but it's not MY game. At the time I was doing the preliminary development for this project, there was no "Legends of Steel" on Google, except for some knife-maker's product line. This is why I went with the name for my RPG - no one else was working with it, and it sounded great.
Time passed, and I puttered away with the rules set. I changed this, changed that, did a little playtesting here and there with my gaming group, but for the most part I kept quiet with it. I had put SCORE out there on the web for people to look at back in the day, and by the time Legends of Steel came along I was a lot more reluctant to advertise what was essentially a work in progress.
And then, about two years ago, disaster struck. While doing a random Google search to see if any of the material I put out there was Google-able (there was a Legends of Steel PDF up for a while on my personal website), I discovered that not only had someone else begun working on a Legends of Steel RPG, it was ALSO a S&S-style RPG.
I was crushed. Three years of quietly plugging away at my project, and now someone else had essentially beaten me to the punch. I was all but ready to just go ahead and delete the whole damn thing and forget about it.
But I had put too much effort into this project, and in the end, I changed the name to Legends of Blood and Iron. Six of one, half a dozen of the other, right? It still sounds cool, but it's not someone else's title, so c'est la vie. But it does bring up one very important point, and the main purpose of this post:
If you have an idea, even if it's only halfways thought out - PUT IT OUT THERE.
I sat on my little project, and as a result, someone else beat me to the punch. I harbor no ill will towards the writer of LoS (heck, I've linked to his blog, he's the writer of the "Lair of the Evil DM") and I don't think he somehow "stole" the idea - after all, if I was able to come up with the title, there's no reason someone else couldn't.
However, aside from some computer files sitting on my hard drive and the word of my fellow gaming group members, I have no proof that I was working on "Legends of Steel" back as early as six years ago, and [Edit: I realized that I made a Yahoogroup for discussing the game back in October 2002, and It's still kicking around, albeit ignored.]
I'm not going to be a dick and go after the other guy screaming about how the idea is "mine". Just like any other written work, if you're going to claim original ownership of a work, you need to take steps to ensure that you have evidence to back your claim.
Once I settled on the Legends of Blood and Iron title for my RPG project, I put a posting of it on my Post-Modern Pulps Review message board, and there's a posting about it on The Forge (hah!). So the dates are floating around out there now in Google-able cyberspace. I learned my lesson, and am (I hope), all the wiser for it.
At the time I was developing this RPG, I was working with the name "Legends of Steel". If one does a Google search for the "Legends of Steel RPG", one will find a game by that name...but it's not MY game. At the time I was doing the preliminary development for this project, there was no "Legends of Steel" on Google, except for some knife-maker's product line. This is why I went with the name for my RPG - no one else was working with it, and it sounded great.
Time passed, and I puttered away with the rules set. I changed this, changed that, did a little playtesting here and there with my gaming group, but for the most part I kept quiet with it. I had put SCORE out there on the web for people to look at back in the day, and by the time Legends of Steel came along I was a lot more reluctant to advertise what was essentially a work in progress.
And then, about two years ago, disaster struck. While doing a random Google search to see if any of the material I put out there was Google-able (there was a Legends of Steel PDF up for a while on my personal website), I discovered that not only had someone else begun working on a Legends of Steel RPG, it was ALSO a S&S-style RPG.
I was crushed. Three years of quietly plugging away at my project, and now someone else had essentially beaten me to the punch. I was all but ready to just go ahead and delete the whole damn thing and forget about it.
But I had put too much effort into this project, and in the end, I changed the name to Legends of Blood and Iron. Six of one, half a dozen of the other, right? It still sounds cool, but it's not someone else's title, so c'est la vie. But it does bring up one very important point, and the main purpose of this post:
If you have an idea, even if it's only halfways thought out - PUT IT OUT THERE.
I sat on my little project, and as a result, someone else beat me to the punch. I harbor no ill will towards the writer of LoS (heck, I've linked to his blog, he's the writer of the "Lair of the Evil DM") and I don't think he somehow "stole" the idea - after all, if I was able to come up with the title, there's no reason someone else couldn't.
I'm not going to be a dick and go after the other guy screaming about how the idea is "mine". Just like any other written work, if you're going to claim original ownership of a work, you need to take steps to ensure that you have evidence to back your claim.
Once I settled on the Legends of Blood and Iron title for my RPG project, I put a posting of it on my Post-Modern Pulps Review message board, and there's a posting about it on The Forge (hah!). So the dates are floating around out there now in Google-able cyberspace. I learned my lesson, and am (I hope), all the wiser for it.
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