Thinking back, I have been pondering the notion of "homebrew" role-playing game systems since I started gaming around 1993. I don't remember the specifics, but I do remember getting the "Amazing Engine" universal RPG system from TSR around that time, and it was my first real exposure to what you might consider a "generic" role-playing game system, one that kept a stable core but could be adapted to meet the needs of most any genre.
Later on in college during the mid- to late '90s, I would often pick up interesting one-off RPGs at the local gaming store and read through them, pondering their mechanics and feeling the beginnings of an interest in designing my own game. In fact, around 1999-2000 I did begin serious work on my own simple gaming engine, one I called SCORE (Suitable for Creating the Optimum Role-playing Experience). There were a couple of early versions that used a 2d10 bell-curve, one of which I used to run a 1920s-era horror game that went for a few sessions until I decided to switch setting gears, and baited the party into a TPK (Total Player Kill - I wiped out the entire party).
Eventually this crime against humanity was forgiven, and I ran a couple of fantasy campaigns with a new incarnation of SCORE, one that used a Rolemaster-esque d100 + rating system. Those games actually went quite well, and we had a lot of fun playing right up to around the end of 2002. I still have most of my notes for those games, along with character sheets, and I still think the system works, at least for a game written at the turn of the century. It's not the sort of system I'd use more than a decade later, but I think it worked well enough.
Soon after that game came and went by the wayside, I decided to work on a game with a very strong "Sword & Sorcery" bent, originally named "Legends of Blood and Iron". This game had a lot of good heart, and a lot of flavor to it, but I think mechanically it was a bit of a mess. The world-building portion of the game, and the discussion of what made up a proper S&S campaign, it still I think relevant, and perhaps one day I will dig a few gems out of the work. This was also around the time I found and devoured Ron Edwards' Sorcerer and Sword, a supplement for his Sorcerer RPG. I have no love for the core product, but his supplement is, in my mind, the single best treatise on "Sword & Sorcery" role-playing games I've ever seen.
Over the many intervening years, I have tinkered with a myriad of RPG designs and concepts. I've run a few one-shots here and there to test one mechanic or another, but nothing done with enough time and substance to form any true window into whether or not a specific whole rules set "works" or doesn't work - in short, nor real formal playtesting beyond one or two sessions. I've probably achieved "80%" finished on whatever it is the Tankards & Broadswords RPG might one day be, but that last twenty percent is a real bitch.
The more I think about it, the more I wonder about this RPG publishing malaise. For several years now, the urge to design a game and run a campaign was supplanted by my writing career, which - lets be honest - pays far better than I would ever imagine an RPG might pay. On the other hand, after spending so much cumulative time working towards the nebulous goal of releasing my own RPG - a goal that is easier to achieve than ever, thanks to all the print-on-demand and self-publishing options out there right now - I find it somewhat vexing that I can't approach the goal of writing and publishing an RPG with the same assertiveness that I can approach writing a novel or short story. If I can write a book that gets read by multiple thousands of complete strangers, why can't I write a RPG that might wind up in the hands of - let's be realistic - a few dozen?
Maybe it is because while the majority of readers are just that - readers - who zip through a book once and basically give it a thumbs up or a thumbs down, I find that many - if not most - RPG players are constant rules tinkerers, and obsess over almost any aspect of a game. Only a small handful of readers are ever going to pick over any one of my novels to the degree that MOST gamers would pick over a game. So, I feel, the inevitable level of scrutiny - as well as their natural inclination to say "well, if *I* designed this game, I think XYZ should have been ABC..." - keeps me from pulling the trigger.
I don't know. As I type this, I ponder the writing of a small, specific RPG premise. I think that would be the best way to start. From there, if the idea was interesting and well-received, maybe it'd give me more confidence to tackle a larger, more interesting project. It would be a shame to never have a formal sharing of all this idea fodder, but at the same time, there's a right way and a wrong way to do all that, so I need to pick and choose my battlefield carefully, so to speak.
Showing posts with label swords and sorcery. Show all posts
Showing posts with label swords and sorcery. Show all posts
Tuesday, August 11, 2015
Tuesday, May 19, 2015
Tankards and Broadswords Awakens!
So...yeah! It's been a couple of years since I posted, but I'm resurrecting this blog because of a number of developments in the Fantasy / Gaming front going on over here. Many thanks to those of you who've kept me in your feed - comments here are always welcome!
In January of last year, I published a Swords & Sorcery novella, Spiders and Flies. It was largely written back in 2001 as an homage to pulpy S&S fantasy fiction a la Robert E. Howard and the like, set in a world I had created as a campaign setting for my SCORE homebrew RPG system. So far, sales have been slow, but I get a nibble now and then, and reviews have been overall very positive, which is quite nice.The story follows four adventurers as they trek into a nearby desert wasteland in order to plunder the abandoned temple of a mostly-forgotten spider god. As you might guess, things don't go as smoothly as the treasure-hunters anticipated! There's a lot of adventure and bloody violence, and it is a short, quick read of about 20,000 words, enough to entertain you for about a hour's reading pleasure. It is available on Amazon as either an ebook or a paperback.
My friend and fellow author Dan Eldredge has published his second novel, The Grand Masquerade. This is the sequel to his debut work, The Pirates of Alnari, which I posted about two years ago.If you like brutal, very realistic high-medieval combat, diabolical political intrigue, massive land and sea battles, and plenty of adventure, these books are a must-read. If you combined the coolest aspects of the Game of Thrones books and Patrick O'Brian's Aubrey and Maturin novels, you'd get this series.
The Grand Masquerade (as well as The Pirates of Alnari) is available in ebook and paperback formats from Amazon. Click on the cover photo to go to the book's Amazon page.
In addition, I've put out two more COMMANDO novels since this blog was active - Operation Cannibal and Operation Dervish. Both are available on Amazon in ebook and paperback formats, and you can find them by clicking on the links provided to the left of this post. There's also my Western novella, Renegade's Revenge, and my '70s era men's adventure novel, San Francisco Slaughter. Both of these are also available on Amazon in ebook and print versions.
Beyond my writing, I've started gaming again. I'm running a 5th Edition Dungeon's & Dragons campaign, and I'm playing in a 4th Edition campaign. All I have to say is, WOW - the differences are enough to give you mental whiplash! More on this to come in more followup posts.
Thursday, January 3, 2013
NANOK Gets a New Cover!
Ander Plana, the artist responsible for the excellent new cover gracing Operation Arrowhead has now provided me with a cover for my pastiche Swords & Sorcery short story, NANOK and the Tower of Sorrows.
Although it was a ton of fun to write, and I think it's a great read for fans of Sword & Sorcery-style fantasy fiction, NANOK hasn't been selling very well, so I decided to make the investment and get a new cover. I think Ander's creation is pretty damn awesome - true to the classic pulp fantasy cover feel, but with a more modern styling. I think he also does a good job of making the cover unique while tying it in to the general layout seen in my Commando covers.
If you have a chance, head over to DeviantArt.com and check out Ander's work - some great stuff (and I'm not just saying that because my commissioned works are there.
Although it was a ton of fun to write, and I think it's a great read for fans of Sword & Sorcery-style fantasy fiction, NANOK hasn't been selling very well, so I decided to make the investment and get a new cover. I think Ander's creation is pretty damn awesome - true to the classic pulp fantasy cover feel, but with a more modern styling. I think he also does a good job of making the cover unique while tying it in to the general layout seen in my Commando covers.
If you have a chance, head over to DeviantArt.com and check out Ander's work - some great stuff (and I'm not just saying that because my commissioned works are there.
Thursday, July 26, 2012
Awesome New Review for NANOK!
I really wish Amazon had a feature for authors that allowed you to be alerted when a new review was posted of your works, because this one's a few days old. However, I just have to share with you the following review for NANOK and the Tower of Sorrows:
One more sip of Michael Moorcock's too-absinthe-for-its-own-good Elric threatens to make you ill? Mix one part Marvel's old B&W Savage Sword of Conan with one part trash-talking Schwarzenegger action flick, add a splash of Lloyd Alexander's The Chronicles of Prydian and two splashes Sergio Aragones' Groo, shake violently to the consistency of frothy blood, and the resulting refreshing cocktail is Nanok and the Tower of Sorrows. Will there be a chaser Mr. Badelaire?Mr. Molesworth, there will indeed be a followup to NatToS. I know the broad-brushstrokes version of the plot, I just don't know when it will be written. Once I get COMMANDO: Operation Arrowhead out the door, I want to write a sequel to Rivalry, then perhaps the Nanok sequel, before I work on the next novel.
Friday, April 6, 2012
The Badassitude of Guin Saga
Since this weekend is the Anime Boston convention here in my fair city, I thought today's post would be appropriate. I'm not a huge fan of Anime in general, but there are a number of titles I really enjoy. People who say they "don't like Anime" always perplex me, because Anime is such a vast, wildly heterogeneous mix of visual and storytelling styles, that to declare you don't like "Anime" is pretty much like saying "I don't like Hollywood movies". If you're going to say that, you need to realize that your statement encompasses a massive body of work.
Anyhow, one of the series I've recently gotten into is Guin Saga. Originally a series of 130 "light novels" (a Japanese equivalent to Young Adult / Pulp Fiction paperbacks, quick, simple, easy reads), a portion of the Saga has been made into an Anime series. The main protagonist, a warrior named Guin, awakes in a mysterious forest to discover that he has the head of a leopard and an almost complete case of amnesia. Pretty whacked out, eh? Guin finds and rescues Remus and Rinda, twins and the heirs to the kingdom of Parros, a nation that had just been invaded and conquered by the rival kingdom of Mongaul. Remus and Rinda are hunted by the armies of Mongaul, and Guin becomes their guardian. The story then unfolds as Guin searches for why he has the head of a leopard and why he can't remember anything, while he protects the twins against the Mongauli hunting them down.
This sounds...kind of bizarre. But if you substituted "Conan" for "Guin", you'd have a sense of the sort of Swords & Sorcery badassery that goes on in Guin. It is not your Dragonball Z -esque fantasy anime series by any means. Considering the novel series was begun in the late 1970's, it carries with it a very vintage, Heroic Fantasy feel that those with more traditional sensibilities may approve of.
I found the opening trailer on YouTube:
For a taste of the story itself, this is where Guin meets and rescues the twins. Guin's strength is somewhat over-exaggerated in this fight; later battles aren't shown in such over-the-top insanity, but I think this was done to emphasize just how powerful a warrior Guin is compared to the "average" man.
Those of you who have Netflix can find and watch the entirety of Guin Saga there. Otherwise, you can buy the DVDs off of Amazon or probably any other major DVD/Anime retailer.
The first few "light novels" in the Guin Saga are now available in English. I hope to pick one up sometime soon and give it a read.
Anyhow, one of the series I've recently gotten into is Guin Saga. Originally a series of 130 "light novels" (a Japanese equivalent to Young Adult / Pulp Fiction paperbacks, quick, simple, easy reads), a portion of the Saga has been made into an Anime series. The main protagonist, a warrior named Guin, awakes in a mysterious forest to discover that he has the head of a leopard and an almost complete case of amnesia. Pretty whacked out, eh? Guin finds and rescues Remus and Rinda, twins and the heirs to the kingdom of Parros, a nation that had just been invaded and conquered by the rival kingdom of Mongaul. Remus and Rinda are hunted by the armies of Mongaul, and Guin becomes their guardian. The story then unfolds as Guin searches for why he has the head of a leopard and why he can't remember anything, while he protects the twins against the Mongauli hunting them down.
This sounds...kind of bizarre. But if you substituted "Conan" for "Guin", you'd have a sense of the sort of Swords & Sorcery badassery that goes on in Guin. It is not your Dragonball Z -esque fantasy anime series by any means. Considering the novel series was begun in the late 1970's, it carries with it a very vintage, Heroic Fantasy feel that those with more traditional sensibilities may approve of.
I found the opening trailer on YouTube:
For a taste of the story itself, this is where Guin meets and rescues the twins. Guin's strength is somewhat over-exaggerated in this fight; later battles aren't shown in such over-the-top insanity, but I think this was done to emphasize just how powerful a warrior Guin is compared to the "average" man.
Those of you who have Netflix can find and watch the entirety of Guin Saga there. Otherwise, you can buy the DVDs off of Amazon or probably any other major DVD/Anime retailer.
The first few "light novels" in the Guin Saga are now available in English. I hope to pick one up sometime soon and give it a read.
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